About Me//Artist and Developer
Timo Schumacher
developer, fx artist, cg supervisor
Resume
Professional Skills
- over 10 years of experience working in the field of professional 3D productions
- over 7 years of experience as developer in the Research and Development Team of leading German visual effects companies
- implemented versatile production pipline tools
- developed a part of the fluid and dynamic software “Flowline”
- created flame spark plugins
- implemented mental ray shader
- over 5 years of experience as fx artist
- created fluid dynamics simulations and renderings
- created fur and cloth simulations
- partial face replacments of humans and animals including tracking, shading, simulations
- over 2 years of experience as cg supervisor or lead fx
- supervised the cg water integration for "Moby Dick"
- supervised over 300 effect shots for the animation movie "Lissi und der wilde Kaiser"
- lead team to create facial replacments for the commercial "Braun Bodycruzer"
Additional skills
- focused and efficient team player and highly motivated in working independently to achieve goals
- educated colleagues in several software packages and consequently helped them to solve the given problem
- ability to work under high pressure and tight deadlines closely collaborated with Artists, Technical Directors and Supervisors
- enthusiastic and agile in learning new software
IT Skills
- Excellent proficiency:
- C/C++, Jscript
- SQL, HTML, PHP, Python, MySQL
- QT, WxWidgets, IPhone SDK, OpenGL, OpenGL ES
- Basic skills in MEL, TCL, Obj-C, Java
- Excellent knowledge:
- XSI (5 years), Maya (3 years), 3dsMax(3 years)
- Visual Studio (5 years), Xcode (2 years), Eclipse(4 years), Subversion (6 years)
- mental ray (5 years), vray (3 years)
- Basic skills in Photoshop, Premiere, Nuke, Syflex, After Effects
- Capability to work with:
- Windows, Mac, Linux
Work History
Aug. 2011 - present | Freelancer |
Nov. 2008 – Aug. 2011 | ScanlineVFX GmbH Working as FX Artist and CG Supervisor on movies and commercials. |
July 2007 – Nov. 2008 | Animoto GmbH VFX Technical Director as well as production pipeline development |
Aug. 2005 – July 2007 | CA Scanline GmbH Developer for the fluid and dynamics software Flowline. Continued working as FX Supervisor for the full feature animation movie “Lissi und der wilde Kaiser”. |
Aug. 2001 – Aug. 2005 | Spans & Partner GmbH Programmer in the Research and Development Team and Technical Director |
Aug. 1999 - Oct. 1999 Jan. 2000 – Apr. 2000 |
Kabel New Media AG Freelance Software Developer. The job profile was to develop efficient structures for complex website projects, in which I supervised a team of 3 people. |
Jan. 1999 - Apr. 1999 | MegaSystems Freelance Software Developer. I designed and created the graphical user interface for a Medical-Encyclopedia-CD. |
Education
1997 - 2002 | Diploma in Media Computer Science (equivalent to a M.Sc. Degree) University of Applied Sciences Wedel, Hamburg (Fachhochschule Wedel) |
Aug. 2000 – Mar. 2001 | Foreign Semester in Orlando in the Degree Program Computer Animation at Full Sail Real World Education, FL |
1995 - 1997 | Abitur (equivalent to final secondary-school examinations) Commercial High School Oldenburg (Wirtschaftsgymnasium Oldenburg) |