About Me//Artist and Developer

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Timo Schumacher

developer, fx artist, cg supervisor



Resume

Professional Skills

  • over 10 years of experience working in the field of professional 3D productions
  • over 7 years of experience as developer in the Research and Development Team of leading German visual effects companies
    • implemented versatile production pipline tools
    • developed a part of the fluid and dynamic software “Flowline”
    • created flame spark plugins
    • implemented mental ray shader
  • over 5 years of experience as fx artist
    • created fluid dynamics simulations and renderings
    • created fur and cloth simulations
    • partial face replacments of humans and animals including tracking, shading, simulations
  • over 2 years of experience as cg supervisor or lead fx
    • supervised the cg water integration for "Moby Dick"
    • supervised over 300 effect shots for the animation movie "Lissi und der wilde Kaiser"
    • lead team to create facial replacments for the commercial "Braun Bodycruzer"

Additional skills

  • focused and efficient team player and highly motivated in working independently to achieve goals
  • educated colleagues in several software packages and consequently helped them to solve the given problem
  • ability to work under high pressure and tight deadlines closely collaborated with Artists, Technical Directors and Supervisors
  • enthusiastic and agile in learning new software

IT Skills

  • Excellent proficiency:
    • C/C++, Jscript
    • SQL, HTML, PHP, Python, MySQL
    • QT, WxWidgets, IPhone SDK, OpenGL, OpenGL ES
    • Basic skills in MEL, TCL, Obj-C, Java
  • Excellent knowledge:
    • XSI (5 years), Maya (3 years), 3dsMax(3 years)
    • Visual Studio (5 years), Xcode (2 years), Eclipse(4 years), Subversion (6 years)
    • mental ray (5 years), vray (3 years)
    • Basic skills in Photoshop, Premiere, Nuke, Syflex, After Effects
  • Capability to work with:
    • Windows, Mac, Linux

Work History

Aug. 2011 - present Freelancer
Nov. 2008 – Aug. 2011 ScanlineVFX GmbH
Working as FX Artist and CG Supervisor on movies and commercials.

July 2007 – Nov. 2008 Animoto GmbH
VFX Technical Director as well as production pipeline development

Aug. 2005 – July 2007 CA Scanline GmbH
Developer for the fluid and dynamics software Flowline. Continued working as FX Supervisor for the full feature animation movie “Lissi und der wilde Kaiser”.

Aug. 2001 – Aug. 2005 Spans & Partner GmbH
Programmer in the Research and Development Team and Technical Director

Aug. 1999 - Oct. 1999
Jan. 2000 – Apr. 2000
Kabel New Media AG
Freelance Software Developer. The job profile was to develop efficient structures for complex website projects, in which I supervised a team of 3 people.

Jan. 1999 - Apr. 1999 MegaSystems
Freelance Software Developer. I designed and created the graphical user interface for a Medical-Encyclopedia-CD.

Education

1997 - 2002 Diploma in Media Computer Science
(equivalent to a M.Sc. Degree)
University of Applied Sciences Wedel, Hamburg (Fachhochschule Wedel)

Aug. 2000 – Mar. 2001 Foreign Semester in Orlando
in the Degree Program Computer Animation at Full Sail Real World Education, FL

1995 - 1997 Abitur
(equivalent to final secondary-school examinations)
Commercial High School Oldenburg (Wirtschaftsgymnasium Oldenburg)